RYAN ASK
Multimedia production
@atryskmusic
ryanask33@gmail.com
Music to visual media
During my time at Icon in Burbank, CA, we created music for visual media demos for commercials, trailers, and vanity logos. Here are 2 of my favorites.
Dolby Trailer
For this audio re-design I took inspiration from the journey the dolby trailer takes you on, with different musical themes for each scene. All the music and sounds are original
Vanity Logo
I created 2 different versions. The first example uses sounds that I synthesized from scratch, and the second example uses orchestral sounds.
Original Productions
I started producing back in 2016 inspired by videogames. I’m still working on music to this day and have gone through 2 different music education programs, as well as collaborated with some big names in electronic music.
Serene Sound
Audio Engineer
More Info
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I started producing back in 2015 because I wanted to make custom songs for a video game called Geometry Dash, but I quickly fell in love with the energy and groove of electronic music. I’ve made most genres but my specialties are DnB and Neuro Glitch Hop. I have a penchant for groove, precise mixing, and creative effects.
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Most of my sounds are made using Serum, Vital, Phase Plant, or using audio resampling techniques. I also use mudpie technique where I record long audio clips and find the best parts to use later. I’ve built 2 sample packs you can find on atrysk.com
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During high school I attended a vocational program called Warren Tech where I learned to use a console for the first time. At CU Boulder I took classes on physics of sound, and at Icon Collective we dove deep into studio techniques, mic types, signal flow, and live performances. I then joined the Serene Sound Production team and got experience setting up and running sound at 8 different venues in California and Vegas for some of my idols. I have also built a DIY microphone with a capsule emulating Neumann's K47.
Here’s some more information about my background as a music producer